This is a work that I spent six months researching how to achieve photorealism with the Unreal Engine.
Rendering is not done by Path Tracer, but by the rule of real-time rendering.
The GPU of the development environment is NVIDIA GeForce RTX 3070 and the version of Unreal Engine 5 is 5.0.3.
Various 3D technologies were selected with a single focus on identity with real space. The images work equally well in games as well as in no-game areas such as image recognition simulators.
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